May 9, 2012

Voronoi diagrams in C++

Why? I can't tell you... or wont? Anyways, I was looking for an implementation that was C++ friendly, didn't leak memory and let me easily build triangles from the resulting computation (for use in OpenGL).

I found an implementation that did none of those. But it was fast, and close-ish to C++ friendly... ish.

It was open source so I encapsilated it all, converted all those pesky malloc and frees to... not  malloc and frees (which indirectly fixed the memory issues) and changed it to output the result to something a little more useful.

And now I'm sharing the result with you.

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